Computer Graphics & Multimedia Engineering

ESTG - School of Technology and Management

The Graduation in Computer Graphics & Multimedia Engineering (CG&M Eng.) aims to follow and anticipate the needs of a emerging activity sector which lacks qualified professionals.

The study plan has a strong interdisciplinary component with a strong focus on Computer Graphics, Audiovisual Production (2D & 3D) and Interactive Applications and Media.

The program has a high practical bias that complements a solid knowledge of the theoretical concepts and frameworks with hands-on practice with equipment and technologies as well as to the development of project methodologies suited with the current needs and competitiveness of the industry.

Program Coordinator:
Prof. Doutor Luís Romero

Program aims

To train professionals for the conception, design, development and management of systems, products and services with a strong component of graphic, audiovisual and interactive multimedia content.

Length and Professional Profile

The Computer Graphics & Multimedia Engineering graduation program is organized in 6 semesters [3 years].

The graduates will be able to work in middle to high staff boards, having competencies to use specific techniques and to be part of development teams. They are also able to lead projects and development teams with conception [project], management and innovation abilities.

The program is accredited by the Portuguese Professional Order of Technical Engineers (OET) - Informatics Engineering Section.

According to the OET the graduate is able to perform the following engineering acts:

Design of Informatics Applications and Systems;
Project Technical Direction;
Management and Maintenance of Informatics Systems;
Permits Technical Direction.

Career Prospects

There are several areas in which the graduates can work in the conception, development or management level, namely:

  • interactive products and services;
  • e-learning, e-commerce, interactive marketing;
  • digital cultural heritage;
  • digital entertainment products;
  • digital animation, audio and video production;
  • virtual and augmented reality systems, multimedia installations;
  • interface design and graphics applications;
  • geographical information systems, simulation, visualization;
  • network based services and systems;
  • distributed multimedia architecture, net information systems, multimedia database;
  • mobile computing;
  • training and research.
Study programme