PTEN
IPVCOTIC
 
   
 
     

Computer Graphics & Multimedia Engineering

 
 
 
IPVC
 
Degree: 
Undergraduate
School: 
ESTG - School of Technology and Management
 

The Graduation in Computer Graphics & Multimedia Engineering (CG&M Eng.) aims to follow and anticipate the needs of a emerging activity sector which lacks qualified professionals.
The study plan has a strong interdisciplinary component with a strong focus on Computer Graphics, Audiovisual Post Production (2D & 3D) and Interactive Media and Applications.
The program has a high practical bias that complements a solid knowledge of the theoretical concepts an frameworks with hands-on practice with equipments and technologies as well as to the development of project methodologies suited with the current needs and competitiveness of the industry.

Program Coordinator:
Prof. Doutor Luís Romero
romero@estg.ipvc.pt

Program aims

To train professionals for the conception, design, development and management of systems, products and services with a strong component of graphic, audiovisual and interactive multimedia content.

Length and Professional Profile

The Computer Graphics & Multimedia Engineering graduation program is organized in 6 semesters [3 years].
The graduates will be able to work in middle to high staff boards, having competencies to use specific techniques and to be part of development teams. They are also able to lead projects and development teams with conception [project], management and innovation abilities.

The program is accredited by the Portuguese Professional Order of Technical Engineers (OET) - Informatics Engineering Section.
According to the OET the graduate is able to perform the following engineering acts:

  • Design of Informatics Applications and Systems;
  • Project Technical Direction;
  • Management and Maintenance of Informatics Systems;
  • Consulting;
  • Permits Technical Direction.

Career Prospects

There are several areas in which the graduates can work in the conception, development or management level, namely:

  • interactive products and services;
  • e-learning, e-commerce, interactive marketing;
  • digital cultural heritage;
  • digital entretainment products;
  • virtual reality systems, multimedia installations;
  • interface design and graphics applications;
  • geographical information systems, simulation, visualization.
  • network based services and systems;
  • distributed multimedia architecture, net information systems, multimedia database.
  • audiovisuals;
  • digital animation, audio and video production;
  • training and research.

 

Study programme
  Updated21.12.2016